BREAKING: Rainbow Six Siege Servers Breached – Infinite Credits, Mass Bans & Security Alert

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Rainbow Six Siege Servers Breached

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URGENT WARNING: DO NOT LOG INTO RAINBOW SIX SIEGE. READ FULL REPORT BEFORE LAUNCHING UBISOFT CONNECT.

BREAKING: THE “$340 TRILLION DOLLAR” NIGHTMARE

UPDATE [20:30 UTC]: MULTIPLE ATTACK VECTORS CONFIRMED ALONG WITH 900GB DATA THEFT & RANSOM

The situation at Ubisoft has spiraled from a game exploit into a complex, multi-front cyber warfare scenario. Intelligence gathered from the “internet streets,” dark web forums, and insider leaks has revealed that Rainbow Six Siege is being torn apart by FOUR separate groups of hackers, each with different motives and methods.

This is no longer just a “glitch.” It is a coordinated dismantling of Ubisoft’s digital infrastructure.

FACTION 1: THE “ROBIN HOODS” (GAME BREAKERS)

DAMAGE: ~$339,960,000,000,000 IN IN-GAME CURRENCY

The first group identified is responsible for the immediate chaos players experienced in-game.

  • Data Safety: Intelligence suggests this group DID NOT touch user data (PII). It is unclear if they even had access to it. Their focus was solely on the game engine and economy.
  • The Exploit: They compromised a specific Rainbow Six Siege live service, granting them administrative control over player inventories and ban systems.
  • The Injection: In a move calculated to destroy the in-game economy, this group gifted approximately $339,960,000,000,000 (Three Hundred Forty Trillion Dollars) worth of in-game currency to players.
  • The Motive: Pure chaos and disruption. They essentially “printed money” to force Ubisoft into a corner.

FACTION 2: THE “ARCHITECTS” (SOURCE CODE THIEVES)

Unrelated to the first group, a second, more sophisticated entity struck Ubisoft’s backend infrastructure. New intelligence indicates the scale of this theft is far larger than initially feared.

  • The Victims: Both Ubisoft and Crytek have been confirmed as victims of this specific intrusion.
  • The Access: Reports confirm the attackers had unrestricted access to the network for 48 hours before detection.
  • The Theft: They have allegedly exfiltrated over 900 GB of data. This cache includes the source code for all Ubisoft products from the 1990s to the Present Day, including games, the Uplay client, and proprietary engines.
  • The Ransom: The group has issued a stark ultimatum. If Ubisoft does not pay the ransom, and the data extraction is fully confirmed, they have threatened to leak production and development materials for all upcoming Ubisoft titles and remakes currently in development.
  • Confidence Level: Security researchers have Medium to High confidence this is true. This is the “Nuclear” leak that threatens the future security of all Ubisoft titles.

FACTION 3: THE “EXTORTIONISTS” (THE DATA THREAT)

A third group has emerged on Telegram, attempting to capitalize on the chaos created by the first two.

  • The Claim: They assert that they also exploited MongoDB via MongoBleed, but unlike Group 2, they claim to have exfiltrated Customer/User Data.
  • The Threat: They are actively trying to extort Ubisoft, threatening to leak personal user information if demands are not met.
  • Validity: UNCONFIRMED. At this time, security analysts have been unable to determine the validity of these claims. It is possible they are bluffing to ride the wave of the breach, but users must remain vigilant.

FACTION 4: THE “WHISTLEBLOWERS” (THE HACKER CIVIL WAR)

DAMAGE: INTERNAL CONFLICT & DISINFORMATION

A fourth group has entered the fray, creating friction within the hacking community itself.

  • The Accusation: This group asserts that Group 2 (The Architects) are LYING about the timeline.
  • The Theory: Group 4 claims that Group 2 has actually had access to Ubisoft’s source code “for a while.” They allege that Group 2 is using the chaos caused by Group 1 (The Robin Hoods) as a masquerade—a convenient cover story to finally leak the source code they stole months ago while blaming it on the current “MongoBleed” event.
  • The Friction: Both Group 1 and Group 4 are reportedly “frustrated” by Group 2’s tactics, leading to leaks of private chats and conflicting narratives on dark web forums.

THE “MONGOBLEED” CATASTROPHE

The situation has escalated from a game exploit to one of the largest data breaches in gaming history. We can now confirm the root cause of the chaos engulfing Rainbow Six Siege is not a simple game bug, but a massive infrastructure breach known as “MongoBleed.”

According to verified reports and insider leaks, Ubisoft’s MongoDB servers were left exposed, allowing unknown Threat Actors to exfiltrate a staggering amount of proprietary data.

The Scale of the Leak:

  • Source Code Exfiltrated: Hackers have reportedly obtained the source code for “basically every single Ubisoft product dating back to the 90s.”
  • Critical Infrastructure: The leak includes Software Development Kits (SDKs), proprietary Middleware, uPlay (Ubisoft Connect) source code, and RDV (Rendez-Vous)—the core matchmaking and networking architecture for Ubisoft games.
  • The “Joyride”: With full administrative access and source code in hand, the attackers are effectively “taking a joyride” through Ubisoft’s live services, granting themselves god-like powers to ban devs, generate infinite currency, and crash lobbies at will.

TECHNICAL BREAKDOWN: WHAT IS “MONGOBLEED”?

To understand how they stole the source code, we must understand the tool they used. MongoBleed is a critical vulnerability affecting MongoDB databases (similar in severity to the infamous “Heartbleed” bug).

  • The Flaw: It allows unauthenticated attackers to read the memory of the database server.
  • The Pivot: By “bleeding” the memory, the attackers likely recovered valid credentials (passwords or API tokens) that were temporarily stored in the system’s RAM.
  • The Result: Using these stolen credentials, they bypassed the firewall and logged directly into Ubisoft’s internal Git repositories as if they were senior developers, allowing them to download terabytes of source code undetected.

ALSO READ: MongoBleed: The “Christmas Exploit” That Left Thousands of Databases Exposed (CVE-2025-14847)

CRITICAL SECURITY NOTE: IS YOUR DATA SAFE?

Despite the apocalyptic nature of the source code leak, there is one silver lining for the millions of panic-stricken users.
NO CUSTOMER DATA WAS STOLEN.
Based on the latest intelligence regarding this specific series of compromises, the Threat Actors responsible have not targeted user Personal Identifiable Information (PII). Credit card numbers, passwords, and personal addresses appear to be safe. The attackers seem focused solely on humiliating Ubisoft and dismantling the game environments, rather than identity theft.

However, as a precaution, we still recommend enabling 2FA once servers stabilize.

Rainbow Six Siege
Rainbow Six Siege

UBISOFT PULLS THE PLUG

The worst-case scenario has been confirmed. Ubisoft has officially taken the Rainbow Six Siege servers completely offline. This is not a standard maintenance rotation.

As of 5:20 PM UTC, players worldwide were forcibly disconnected from matches. The Ubisoft Connect launcher now displays a critical “Maintenance” banner, and all login attempts are being blocked at the authentication gateway.

This “Cold Shutdown” indicates that the breach was active and spreading. By severing the connection, Ubisoft is attempting to “freeze” the database to prevent further corruption, but for millions of players, the question remains: Is the damage already done?

THE “COLD BACKUP” PROTOCOL

LATEST STATUS: SERVERS REMAIN OFFLINE – ETA UNKNOWN

Ubisoft has moved into a disaster recovery phase. Following the total server blackout initiated earlier today, insider sources and updated support messages confirm that Ubisoft is currently attempting to restore the entire player database from a previous backup.

Engineers are working to locate a “clean snapshot” of the servers taken before the breach began (estimated to be from 24 to 48 hours ago). This is a nuclear option, confirming that the live data was too corrupted by the hack and the infinite currency glitch to be salvaged manually.

CRITICAL NOTE: There is currently NO ESTIMATED TIME OF ARRIVAL (ETA) for the servers to come back online. Due to the size of the player database (millions of accounts) and the need to verify the integrity of the backup, the game could remain unplayable for the rest of the day, or potentially into tomorrow.

OFFICIAL UBISOFT UPDATE: ROLLBACK & “FAKE” BANS

LATEST STATEMENT [20:25 UTC]: ROLLBACK INITIATED

Ubisoft has just released a critical communique addressing the biggest fears of the community: account bans and the rollback timeline.

1. NO BANS FOR SPENDING CREDITS

Contrary to earlier fears, Ubisoft has explicitly stated:
“Nobody will be banned for spending credits received.”
This is a massive relief for players who panic-bought items. However, do not get too attached to those skins—they will be removed during the rollback.

2. THE ROLLBACK TIMELINE

The “Database Reset” has a specific target time.
“A rollback of all transactions that occurred since 11 AM (UTC time) is underway.”
Any progress, rank changes, or purchases made after 11:00 AM UTC will be erased.

3. THE “FAKE” BAN TICKER

The terrifying messages seen in the top-right corner of the screen banning famous streamers and devs were fabricated by the hackers.
“The ban ticker was turned off in a past update. Any messages seen were not triggered by us.”
The hackers (Group 1) re-enabled or mimicked this UI element to spread fear.

4. SHIELDGUARD CONFUSION

To make matters more confusing, a real ban wave did happen simultaneously.
“An official R6 ShieldGuard ban wave did occur but is not related to this incident.”
If you were banned by BattlEye/ShieldGuard today, it might be a legitimate ban unrelated to the breach.

THE SIEGE ECONOMY HAS COLLAPSED: WHAT WE KNOW SO FAR

In what is rapidly shaping up to be the most catastrophic security breach in the ten-year history of Tom Clancy’s Rainbow Six Siege, reports are flooding in from every corner of the globe confirming a total compromise of Ubisoft’s live-service infrastructure.

As of approximately 10:00 UTC today, he Rainbow Six Siege ecosystem descended into chaos. What began as scattered reports of connectivity issues has snowballed into a verified, widespread crisis involving the injection of millions of dollars’ worth of R6 Credits, Renown, and exclusive Alpha Packs into random player accounts, followed immediately by a draconian “ban wave” that appears to be targeting innocent players, professional streamers, and even Ubisoft developers themselves.

Infinite Credits and All Skins Unlocked
Infinite Credits and All Skins Unlocked

THE “ROBIN HOOD” GLITCH: INFINITE CURRENCY

TThe first sign of the breach was unprecedented. Unlike typical server outages where data is lost, this breach appears to be generating data. Thousands of players logging in to check the daily “10 Years of Siege” anniversary rewards were greeted not with a single cosmetic, but with account balances that defy the game’s logic.

  • R6 Credits: Users are reporting balances jumping from near-zero to over 500,000 instantly upon login.
  • Alpha Packs: Inventories are flooding with thousands of Alpha and Bravo packs.
  • Elite Skins: Reports confirm that the entire store catalog is unlocking automatically for affected users without transaction history.

“I logged in to play a quick match of Standard and saw I had 2 million Renown,” said one Reddit user in a thread that has since been locked by moderators. “I didn’t do anything. I didn’t buy anything. It just appeared.”

THE “PURGE”: FALSE BANS AND DEVELOPER ACCOUNTS HIT

The situation took a darker turn within the hour. Following the injection of items, Ubisoft’s automated anti-cheat systems (BattlEye and FairFight) appear to have gone nuclear. Triggered by the sudden, impossible anomalies in player inventories, the systems began issuing permanent bans to anyone affected by the breach.

But it’s not just random players. High-profile figures in the community are being struck down:

  • Jynxzi: The biggest streamer in the category has reportedly lost access to his main account amidst the chaos, following a week of security concerns regarding social engineering.
  • Spoit: Pro players are tweeting screenshots of “Cheating” bans on their verified accounts, despite being mid-stream or offline entirely.
  • Official Ubisoft Accounts: In a twist that suggests deep-level server access, even accounts flagged as ‘Developer’ or ‘Admin’ in-game have been spotted with “Banned for Toxic Behavior” tags in public lobbies.
Ubisoft Rainbow Six Siege Servers Breached
Ubisoft Rainbow Six Siege Servers Breached
Rainbow Six Siege Breach Investigating
Rainbow Six Siege Breach Investigating

TECHNICAL ANALYSIS: HOW DID THIS HAPPEN?

Cybersecurity analysts and data miners within the Siege community are speculating that this is not a simple DDoS attack, but a Remote Code Execution (RCE) or a Database Injection attack directly targeting the player profile servers.

Theory 1: The “Christmas Gift” Backdoor

The current “10 Years of Siege” event involves daily login rewards. It is highly probable that the API endpoint responsible for granting these daily items was compromised. Attackers may have modified the payload of the daily reward request. Instead of sending {item_id: charm_01}, the compromised server is sending {currency_r6_credits: 999999}. Because the command is coming from the trusted reward server, the main game database accepts it as legitimate, triggering the items.

Theory 2: Admin Compromised

The random banning of official accounts suggests the attackers have gained access to a “Game Master” or internal admin panel. The messages appearing in the ban feeds—some users reported ban reasons spelling out song lyrics or “Happy Holidays”—indicate human interference rather than just a malfunctioning bot. This mirrors the chaotic “Titanfall 2” hacks of previous years, where attackers held the game hostage for notoriety.

Rainbow Six Siege Server Injection Exploit
Rainbow Six Siege Server Injection Exploit

THE FALLOUT: MARKETPLACE OFFLINE & ECONOMY WIPED

The repercussions of this breach have already forced Ubisoft’s hand in unprecedented ways.

R6 Siege Marketplace Shutdown

As of 14:00 UTC, the Rainbow Six Siege Marketplace (Beta) is officially OFFLINE. Users attempting to access the trading site are met with a “Maintenance” splash screen.

R6 Siege Marketplace Down
R6 Siege Marketplace Down

This is a critical containment measure. With millions of illegitimate R6 Credits flooding the system, leaving the Marketplace open would allow hackers and unwitting beneficiaries to “wash” the stolen currency by buying up every available Glacier and Gold Dust skin. This would permanently ruin the game’s economy by distributing the hacked credits to legitimate sellers, making a rollback significantly more complex.

If these reports are verified, the Rainbow Six Siege economy is effectively dead.

  1. Inflation of Rarity: If everyone has the Glaz Black Ice or the Master Chief Elite skin, they lose all scarcity value.
  2. Marketplace Crash: The R6 Siege Marketplace, currently in beta, relies on scarcity to dictate prices. If millions of credits are injected, prices will hyper-inflate to millions of credits per item, or crash to zero, rendering the trading system useless.
  3. Rollbacks are Inevitable: Ubisoft will have no choice but to perform a “Database Rollback.” This means rewinding the servers to a state before the breach occurred (likely 24-48 hours ago). WARNING: Any legitimate progress, rank gains, or Battle Pass levels achieved in the last 24 hours will likely be erased.

HISTORICAL CONTEXT: ECHOES OF TITANFALL & APEX LEGENDS

Veterans of the FPS genre are drawing chilling parallels to the “SaveTitanfall” hack of 2021 and the 2024 ALGS Apex Legends hack.

  • The Apex Comparison: During the 2024 ALGS finals, pro players like Genburten were hacked mid-game, given aimbot, and forced to quit. That was an RCE exploit. The fact that Rainbow Six Siege accounts are being banned via administrative messages suggests a similar level of intrusion—someone has the “keys to the kingdom.”
  • The “Destroyer2009” Factor: Rumors are circulating on dark web forums that this attack may be the work of notorious game breakers who target older engines. With Siege running on the decade-old AnvilNext 2.0 engine, legacy code vulnerabilities are a prime target.

WHAT YOU MUST DO RIGHT NOW

1. DO NOT LOG IN Logging in connects your client to the compromised servers. If the exploit is script-based and triggers upon handshake, simply logging in could flag your account with millions of illegal credits, triggering an automated permanent ban.

2. DO NOT SPEND THE CREDITS If you are already logged in and see the credits, DO NOT SPEND THEM. Spending verified “hacked” currency is often the difference between a ban appeal being accepted or rejected. If you buy skins with stolen credits, you are complicating your account’s history.

3. ENABLE 2FA (BUT DON’T RELY ON IT) While this appears to be a server-side breach, it is always a good time to ensure your Two-Factor Authentication is active. However, note that 2FA protects your password, not your server data. If the server itself is telling the system you have credits, 2FA cannot stop it.

4. REVOKE THIRD-PARTY ACCESS Go to your Ubisoft Account Management page and unlink any suspicious third-party apps or trackers until the situation resolves.

COMMUNITY REACTION: “DEAD GAME” OR “FREE STUFF”?

Social media is currently split between panic and greed.

Twitter/X is trending with #R6Breach and #UbisoftDown. Players are sharing memes of becoming overnight millionaires in-game, while others are furious about losing their decade-old accounts to false bans.

Reddit threads are being locked as fast as they are posted to prevent the spread of exploit tutorials. The top comment on the main megathread reads: “I’ve played this game for 10 years, survived the cheater metas, the invisible glitches, and the content droughts. But if they roll back my Rank because their servers got fried, I’m done.”

Discord communities are in full lockdown, with major community servers disabling image uploads to prevent the spread of ban screenshots and hacked lobbies.

UBISOFT’S RESPONSE (OR LACK THEREOF)

As of this writing, the official @Rainbow6Game twitter account is silent. The @UbisoftSupport account is replying to individual users with generic “connectivity troubleshooting” steps, suggesting that the Tier 1 support team has not yet been briefed on the magnitude of the breach.

However, insider sources suggest that Ubisoft Montreal has initiated an emergency “Code Red” meeting. It is expected that the servers will be taken offline entirely—not just for maintenance, but a full “pull the plug” shutdown—within the next hour to stop the bleeding.

UPDATE: Ubisoft has acknowledged the breach.

For hours, the community was left in the dark, fueling panic on social media. However, shortly after the chaos began, the official Rainbow Six Siege account on X (formerly Twitter) broke its silence with a brief, grim confirmation of the events.

At 2:10 PM UTC, @Rainbow6Game posted:

“We’re aware of an incident currently affecting Rainbow Six Siege. Our teams are working on a resolution.

We will share further updates once available.”

This terse statement confirms two things:

  1. It is an “Incident”: They are avoiding the word “Hack” or “Breach” for legal reasons, but the acknowledgment validates the severity.
  2. No ETA: The lack of a “scheduled maintenance” timeframe suggests the team is still diagnosing the entry point of the exploit.

Insider sources suggest that Ubisoft Montreal has initiated an emergency “Code Red” meeting. It is expected that the servers will be taken offline entirely—not just for maintenance, but a full “pull the plug” shutdown—within the next hour to stop the bleeding.

THE ROLLBACK NIGHTMARE: WHAT HAPPENS NEXT?

The technical challenge facing Ubisoft in the coming days is monumental. A simple “rollback” isn’t simple when real money is involved.

  • The Transaction Problem: If Player A bought legitimate Credits with real money at 1:00 PM, and Player B received hacked Credits at 1:15 PM, rolling the server back to 12:00 PM wipes Player A’s legitimate purchase. Ubisoft will have to manually reconcile millions of transaction logs with payment processors (Sony, Microsoft, Steam) to ensure paying customers aren’t robbed by the fix.
  • The “Six Invitational” Threat: With the biggest esports event of the year, the Six Invitational, just weeks away, pro teams are unable to practice (scrim). If the servers remain unstable or if pro accounts remain falsely banned for days, it could jeopardize the integrity of the multi-million dollar tournament.

DEVELOPING STORY

This is a fluid situation. The breach of a AAA live-service game of this magnitude is rare and catastrophic. The combination of infinite premium currency and administrative command abuse points to a severe vulnerability that could take days, not hours, to fix.

We will update this article as more information becomes available

Buy me A Coffee!

Support The CyberSec Guru’s Mission

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